FPL's own price-change predictor, refreshed every 15 minutes, with your squad shown first and the next two overnight updates alongside tonight's.
Every player FPL publishes a reading for, closest to moving first.
FPL player prices move once per day, overnight, driven by how many managers transfer a player in versus out. When net transfers cross a threshold tied to the player's ownership, the price rises or falls by 0.1m. Only one move per player is possible in a day, and for 2026/27 the update runs at 00:00 UK time. For years that threshold was hidden and every tool had to estimate it. FPL now publishes each player's progress towards it directly, so you can see exactly how close a change is rather than guessing.
The risen and fallen counts above are confirmed price changes FPL has already applied this gameweek. The Risers and Fallers tabs show what is still building towards the next overnight update, using FPL's own counter and its own projections. Both come from the official FPL API. We keep the two clearly separated so you always know which is which.
Each row carries FPL's own counter, from 0% to just under 100%, plus a plain-English reading of what FPL expects at the next update. The counter fires at 100% and resets, so it never sits at 100 while you are looking at it. What tells you a change is actually coming is the projection: FPL estimates where the counter will be at each of the next two overnight updates, and a projection past the line is what "set to rise" means.
Your selling price is not always what a player is worth now. When a player's price rises after you buy them, FPL gives you back only half of the profit, rounded down to the nearest 0.1m. Buy at 7.0m, see the price climb to 7.4m, and your selling price is 7.2m. Price falls are passed on in full. This is why chasing small rises rarely pays off and why timing a sale before a predicted fall protects your team value.
Team value is a slow, secondary edge. You build it by buying players early in a rise cycle that you genuinely want for their points, not by trading purely for price. A higher team value gives you a little more budget flexibility over a season, but a single good captaincy call or a well-timed transfer is worth far more than months of 0.1m gains. Prioritise points and form first, then use price timing to make a move you were making anyway a fraction cheaper.
Straight from FPL. For the 2026/27 season FPL added an official price change predictor, and it publishes each player's live counter and its own forward projections through the same data feed that carries scores and fixtures. OneFPL reads that feed every few minutes and reports it unchanged: we do not adjust, smooth or second-guess the figure, because it is the number the game itself uses. What OneFPL adds is the parts FPL's own page does not have: your squad first, plain English instead of a bare percentage, and the next two updates shown alongside tonight's.
A reading is a guide, not a promise, and FPL says so itself. Transfers keep flowing right up to the update, so a player sitting just under the line can be pulled back under it, and a player just over it can still tip back. That is why the page shows how far along the counter is rather than a yes or no.
We do not publish a hit-rate for FPL's predictor yet. When we do, it will come from real overnight results with the sample size shown beside it, never an invented figure.
Price is one input, not a strategy. Line your moves up in the FPL transfer planner, check availability in Team News, compare options in the Player Lab, and see what other managers are doing in Transfer Trends. For the full mechanics, read how FPL price changes work.
FPL prices update once per day, overnight, at 00:00 UK time for the 2026/27 season. Only one change per player can happen in a day, and a player rises or falls in 0.1m steps based on net transfers since the last update.
For 2026/27, FPL publishes its own official price change predictor, and OneFPL shows that reading rather than estimating it. It is still a guide rather than a guarantee: a late swing in transfers can pull a player back under the line before the update runs. We never show an invented accuracy figure.
It is FPL's own counter: how far a player has progressed towards their next price change, from 0% to just under 100%. The counter fires at 100% and resets, so you will not see it sitting at 100. Alongside it, FPL projects where the counter will be at the next two overnight updates, which is what tells you whether a change is actually expected.
Only if you were already going to make the move. Beating a 0.1m rise grows team value slightly, but points and form matter far more, and selling later can trigger a 50% sell-on fee on the profit. Never chase a rise on a player you do not actually want.
When a player rises after you buy them, you keep only half of the profit (rounded down to the nearest 0.1m). So if you buy at 7.0m and the price rises to 7.4m, your selling price is 7.2m. Falls are passed on in full, so your selling price never drops below what you paid unless the player's price falls below your purchase price.