Fantasy Premier League (FPL) is a free game where you assemble a squad of 15 real Premier League footballers and score points based on their actual matchday performances. With over 11 million managers competing worldwide, FPL combines tactical foresight, transfer market timing, and gameweek captaincy. Here is everything a beginner needs to master the basics.
You are given a mythical budget of £100.0m to purchase 15 players. You can select no more than 3 players from any single Premier League club.
| Position | Squad Count | Example Budget Range | Tactical Guidance |
|---|---|---|---|
| Goalkeepers (GK) | 2 players | £8.5m - £10.0m total | Select one reliable starter (£4.5m - £5.0m) and one £4.0m backup. |
| Defenders (DEF) | 5 players | £23.0m - £26.0m total | Prioritise attacking wing-backs and centre-backs with set-piece threat. |
| Midfielders (MID) | 5 players | £34.0m - £39.0m total | The engine room of FPL: goals are worth 5 points and clean sheets add 1 point. |
| Forwards (FWD) | 3 players | £25.0m - £32.0m total | Anchor with an elite focal point (Haaland/Watkins) alongside budget value. |
These budget ranges are examples, not separate allowances. Your complete squad must still fit within £100.0m.
Players score one appearance point for playing fewer than 60 minutes and two for 60 or more, plus points for goals, assists, eligible clean sheets and saves. They lose points for yellow/red cards, own goals, and penalty misses. Top performers also earn between 1 and 3 provisional Bonus Points (BPS) per match.
Defenders, midfielders and forwards can also earn defensive contribution points (DefCon) when their position-specific defensive action threshold is reached. See the complete FPL points system for the exact table of scoring values across every position.
Between gameweeks, managers refine their squads on the transfer market:
Each gameweek you must nominate a Captain (scores double points) and a Vice-Captain. If your captain fails to play a single minute, your vice-captain receives the double points multiplier. Read our Best FPL Captain guide to learn how to pick between template favourites and differentials.
Every manager has 8 chips per season, split into two sets of 4 across the two halves of the season: Wildcard, Free Hit, Bench Boost, and Triple Captain. Unused first-half chips must be used by the Gameweek 19 deadline and do not roll over. Plan your chip timeline using our FPL chip strategy guide.
Gameweek deadlines occur strictly 90 minutes before the kickoff of the first match. Always confirm your moves ahead of the deadline, and review the pre-deadline checklist before locking in your squad.
Rules reference: official FPL rules and 2026/27 changes.
In FPL you build a 15-player squad of real Premier League players within a £100.0m budget, then select 11 starters each gameweek. Your players earn points based on their real-world matchday performances - goals, assists, clean sheets, saves and bonus points. You captain one player for double points and can make transfers between gameweeks.
You start with a £100.0m budget to buy 15 players: 2 goalkeepers, 5 defenders, 5 midfielders and 3 forwards. You can select a maximum of 3 players from any single Premier League club. Each gameweek you choose a starting XI in a legal formation and designate a captain and vice-captain.
Players earn points for playing (1 or 2 pts), goals (4 to 10 pts depending on position), assists (3 pts), clean sheets (4 pts for DEF/GK, 1 pt for MID), saves and bonus points (1 to 3 pts), and lose points for yellow/red cards, own goals and penalty misses. The complete per-position scoring breakdown is detailed in the OneFPL points system guide.
You receive one free transfer each gameweek. You can save (bank) unused free transfers up to a maximum of five consecutive transfers. Any additional transfers beyond your free transfer count cost 4 points each, deducted from your gameweek score.
The four chips are Wildcard (unlimited permanent transfers), Free Hit (unlimited transfers for one gameweek only), Bench Boost (all 4 substitutes score points) and Triple Captain (captain scores triple points). You receive two of each chip per season - one set in each half - and unused first-half chips must be used by the Gameweek 19 deadline.
Every gameweek deadline falls exactly 90 minutes before the kickoff of the first match of the gameweek. After the deadline passes, your starting lineup, captaincy, and transfers are locked for that gameweek.